Well, this place certainly is dusty. I thought I should post a link to the slides from my GDC 2016 presentation “Fast and Flexible: Technical Art and Rendering for the Unknown”, which details some of the techniques and tricks we’ve been using on our new game PlayStation VR Worlds. It was a lot of fun presenting, and I hope to do it again sometime!

GDC 2016 – Fast and Flexible: Technical Art and Rendering for the Unknown

4/1/2016