James Answer – Technical Artist

Over 2 decades of experience in the game industry, using code and art to empower artists and tackle challenging problems. A creative problem solver, having worked on many games that require new ways of working and thinking. Driving and executing custom technology and helping art teams hone their craft.

Passionate about all things rendering, works closely with graphics teams to drive cutting edge technology sympathetic to the game vision.

Broad range of technical and artistic roles covering many aspects of technical art, experience of full development cycles of multiple AAA titles.

Publications & Work

  • Dual Depth Parallax Interior Mapping

    Dual Depth Parallax Interior Mapping

    My most recent project was an urban fantasy game, so I wanted to revisit the technique of interior mapping to see if it could be taken further on a new generation of consoles. Although the…

Games

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