Over 2 decades of experience in the game industry, using code and art to empower artists and tackle challenging problems. A creative problem solver, having worked on many games that require new ways of working and thinking. Driving and executing custom technology and helping art teams hone their craft.
Passionate about all things rendering, works closely with graphics teams to drive cutting edge technology sympathetic to the game vision.
Broad range of technical and artistic roles covering many aspects of technical art, experience of full development cycles of multiple AAA titles.
My most recent project was an urban fantasy game, so I wanted to revisit the technique of interior mapping to see if it could be taken further on a new generation of consoles. Although the…
I was fortunate enough to be able to present my work on character rendering…
At GDC I presented some of the techniques we used at London Studio to…